Powerhouse
A game written for Ludum Dare 39, this was my first Unity game. A fast-paced puzzle game featuring unlimited procedurally-generated levels which increase in difficulty. The aim of the game is to re-assemble the scrambled grid connections and provide all the houses in the town with power before the timer runs out. The game was built in about 16 hours of development time in C# using Unity3D and Gimp. All models are created from primitive shapes, with textures either generated using Gimp filters or from photos of my house. Music and SFX were recorded in Logic Pro X. Controls: Click on a house to rotate the power node attached to it. Left-click for clockwise, right-click for anti-clockwise. Hold left or right arrows to rotate the town. Hold Up and Down arrows to move the camera forwards & backwards.
About BeeGames social
Playground and Play together are the BeeGames social layer — so you're never just playing alone.
What is a Playground?
Your Playground is your own personal game homepage. Pin the games you love, give it a name and a short bio, then make it public to share your personal arcade with anyone.
How do I use my Playground?
On any game page, tap “Playground” to pin that game. Head to My Playground to edit its name, bio and layout, then share your public link with friends.
What is Play together?
Play together lets you co-play the same game with friends in real time. Open a game room and everyone can play side by side while chatting in the room — like crowding around one screen, online.
How do I play with friends?
Tap “Play together” on a game page, pick a public room or a private one with a password, then share the room link with friends. You can also browse and join open rooms from the Lobby.
