
Ancient China
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Flare3D 2.5 beta preview includes a lot of improvements. The most relevant one is FLSL 2.0. The new version of our shader language is much more powerful and we wanted to know how far we can go. Jason Huang is a young Chinese developer. He is an active member in Flare3D’s community and he agreed to make a demo using FLSL’s new capabilities. In the last months Jason worked very hard and the result was ‘Ancient China‘ an impressive demo that recreates a China’s scene 400 years ago. These have been months of hard work, were we provided Jason support and he provided us feedback about issues and problems using Flare3D's new features. Technically, this demo includes advanced 3D graphics programming and modeling techniques, among them we can mention: God ray (the rays of light passing through objects), realistic water, cascade shadow mapping, vegetation animations, etc… (Ancient China puts AGAL capabilities at limit. So require proper hardware to run smoothly.)
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