Super Mario Land 2: 6 Golden Coins
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0
Rating
4.5★
Categories
FC/NES
About
<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844344-sml2_title.gif" data-ref-id="1300-2844344" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844344-sml2_title.gif" data-ref-id="1300-2844344"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844344-sml2_title.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844344-sml2_title.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></a></figure><p>Super Mario Land 2: 6 Golden Coins is a platformer developed and originally published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> in 1992 for <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a>. After rescuing <a href="/princess-daisy/3005-807/" data-ref-id="3005-807">Princess Daisy</a> from the alien <a href="/tatanga/3005-2777/" data-ref-id="3005-2777">Tatanga</a> in <a href="/sarasaland/3035-3896/" data-ref-id="3035-3896">Sarasaland</a>, <a href="/mario/3005-177/" data-ref-id="3005-177">Mario</a> returns to his castle in Mario Land only to discover that it has been taken over by <a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a>, his jealous longtime <a href="/rivals/3015-1871/" data-ref-id="3015-1871">rival</a>, and that the residents of Mario Land have been placed under Wario's evil spell. Mario must gather the six golden coins that collectively serve as the keys to his castle in order to confront Wario and liberate Mario Land.</p><p>The game is notable for featuring Wario's first appearance as a new character. Although he merely functions as the <a href="/final-boss/3015-1537/" data-ref-id="3015-1537">final boss</a> in 6 Golden Coins, Wario would later go on to star in his several of his own games, including the <a href="/wario-land/3025-600/" data-ref-id="3025-600">Wario Land</a> series of platformers and the <a href="/warioware/3025-220/" data-ref-id="3025-220">WarioWare</a> franchise.</p><p>Super Mario Land 2 was re-released on the <a href="/nintendo-3ds-eshop/3045-138/" data-ref-id="3045-138">Nintendo 3DS eShop</a> as a <a href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> title in late 2011.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844345-sml2_toadhouse.gif" data-ref-id="1300-2844345" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844345-sml2_toadhouse.gif" data-ref-id="1300-2844345"><img alt="The game's first stage" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844345-sml2_toadhouse.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844345-sml2_toadhouse.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></a><figcaption>The game's first stage</figcaption></figure><p>Super Mario Land 2 follows the basic template of several prior Mario <a href="/platform/3055-1179/" data-ref-id="3055-1179">platforming</a> titles, particularly <a href="/super-mario-world/3030-1334/" data-ref-id="3030-1334">Super Mario World</a> which had been released only two years prior. Mario makes use of his impressive <a href="/jump/3015-379/" data-ref-id="3015-379">jumping</a> abilities to traverse several separate stages while collecting <a href="/power-up/3015-700/" data-ref-id="3015-700">power-ups</a>, which can help him to avoid or defeat his enemies. The <a href="/spin-attack/3015-2017/" data-ref-id="3015-2017">Spin Jump</a> from Super Mario World also makes its return in this game, allowing Super Mario or Fire Mario to break certain blocks underneath his feet.</p><p>Mario typically proceeds from left-to-right in order to reach the Goal at the end of the stage. Every stage contains a small <a href="/bell/3055-583/" data-ref-id="3055-583">bell</a> somewhere near the middle that serves as a <a href="/checkpoints/3015-292/" data-ref-id="3015-292">checkpoint</a>, allowing Mario to resume from that point in the stage after losing a life. Players can optionally try to reach a larger bell hanging above the stage Goal; if Mario manages to ring the large bell, he will be taken to a <a href="/bonus-stage/3015-646/" data-ref-id="3015-646">bonus stage</a> in which the player can attempt to earn power-ups or <a href="/extra-life/3015-1806/" data-ref-id="3015-1806">extra lives</a> by playing one of two <a href="/minigames/3015-116/" data-ref-id="3015-116">mini-games</a>.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/3725/261327-pick_a_prize__any_prize.png" data-ref-id="1300-261327" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/0/3725/261327-pick_a_prize__any_prize.png" data-ref-id="1300-261327"><img alt="A bonus stage" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/0/3725/261327-pick_a_prize__any_prize.png" data-srcset="https://www.giantbomb.com/a/uploads/original/0/3725/261327-pick_a_prize__any_prize.png 160w"><noscript><img alt="A bonus stage" src="https://www.giantbomb.com/a/uploads/original/0/3725/261327-pick_a_prize__any_prize.png" srcset="https://www.giantbomb.com/a/uploads/original/0/3725/261327-pick_a_prize__any_prize.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a><figcaption>A bonus stage</figcaption></figure><p>While Super Mario Land 2 features <a href="/coin/3055-219/" data-ref-id="3055-219">Coins</a>, a staple of the Mario series, these <a href="/collectibles/3015-375/" data-ref-id="3015-375">collectibles</a> are handled in a different manner than in previous games. Instead of granting players a <a href="/1-up/3055-77/" data-ref-id="3055-77">1-Up</a> after collecting one hundred Coins, the game continues to increase the tally at the bottom of the screen up to a maximum of 999 Coins. Coins can be spent at the <a href="/casino/3035-924/" data-ref-id="3035-924">Casino</a> hidden in a cave near Mario's castle for more chances to earn power-ups and extra lives. If Mario completely exhausts his stock of extra lives, the player will receive a <a href="/game-over/3015-372/" data-ref-id="3015-372">game over</a> screen; additionally, any of the six golden coins collected up to that point will be returned to their respective Zone's bosses, requiring Mario to defeat these bosses a second time.</p><p>A second counter at the bottom of the screen reflects the number of enemies defeated by Mario. Defeating one hundred enemies causes a <a href="/starman/3055-23/" data-ref-id="3055-23">Starman</a> to appear nearby, which Mario can collect to gain <a href="/temporary-invincibility/3015-266/" data-ref-id="3015-266">temporary invincibility</a>. Defeating five enemies while invincible grants Mario an extra life, and the player will continue to gain 1-Ups for every enemy defeated afterward until the effect expires.</p><h3>Power-Ups</h3><ul><li><strong><a href="/super-mushroom/3055-49/" data-ref-id="3055-49">Super Mushroom</a></strong>: Small Mario transforms into Super Mario after picking up this item, allowing players to break certain blocks by jumping up from below, as well as by spin-jumping from above.</li><li><strong><a href="/fire-flower/3055-10/" data-ref-id="3055-10">Fire Flower</a></strong>: Fire Mario can toss <a href="/fireball/3055-120/" data-ref-id="3055-120">fireballs</a> at enemies from a distance, but certain foes are immune to his projectiles. Fireballs can also break certain special blocks.</li><li><a href="/carrot/3055-1469/" data-ref-id="3055-1469"><strong>Carrot</strong></a>: This power-up is unique to Super Mario Land 2. It transforms players into Bunny Mario, who can <a href="/gliding/3015-1924/" data-ref-id="3015-1924">glide</a> through the air by flapping his long ears. Unlike other <a href="/flight/3015-350/" data-ref-id="3015-350">flight</a>-based power-ups from previous Mario titles, such as the <a href="/super-leaf/3055-3909/" data-ref-id="3055-3909">Super Leaf</a> or <a href="/feather-cape/3055-525/" data-ref-id="3055-525">Feather Cape</a>, Bunny Mario <a href="/limited-flight-capability/3015-3305/" data-ref-id="3015-3305">cannot actually fly</a> in the proper sense; he can only slow his descent by gliding while airborne.</li><li><a href="/starman/3055-23/" data-ref-id="3055-23"><strong>Starman</strong></a>: Grants temporary invincibility for fifteen seconds.</li><li><strong>Soap Bubble</strong>: Only available in the Hippo stage, Mario can find large bubbles near two hippo-shaped statues that allow him to fly when he touches them. However, soap bubbles are easily popped by enemies.</li><li><strong>Space Mario</strong>: Mario dons a <a href="/space-suit/3055-1189/" data-ref-id="3055-1189">space suit</a> during his visit to the Space Zone. While on the moon, Mario can jump much higher than normal. In outer space, holding the A button causes Mario to ascend at a constant rate.</li></ul><h2>Zones</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/2714/295626-map.jpg" data-ref-id="1300-295626" data-ratio="0.88837744533947" data-width="869" data-embed-type="image" style="width: 869px"><a class="fluid-height" style="padding-bottom:88.8%" href="https://static.giantbomb.com/uploads/original/0/2714/295626-map.jpg" data-ref-id="1300-295626"><img alt="Mario Land and its Zones" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/scale_small/0/2714/295626-map.jpg" data-srcset="https://www.giantbomb.com/a/uploads/original/0/2714/295626-map.jpg 869w, https://www.giantbomb.com/a/uploads/scale_medium/0/2714/295626-map.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/2714/295626-map.jpg 320w"><noscript><img alt="Mario Land and its Zones" src="https://www.giantbomb.com/a/uploads/scale_small/0/2714/295626-map.jpg" srcset="https://www.giantbomb.com/a/uploads/original/0/2714/295626-map.jpg 869w, https://www.giantbomb.com/a/uploads/scale_medium/0/2714/295626-map.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/0/2714/295626-map.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Mario Land and its Zones</figcaption></figure><p>Players can move between and <a href="/level-select-map/3015-8683/" data-ref-id="3015-8683">select</a> any of the game's six primary "Zones" from the <a href="/overworld/3015-1004/" data-ref-id="3015-1004">overworld</a> map, each of which contains several stages. Zones may be played in any order, but their individual stages must be completed in sequence to reach a Zone's <a href="/bosses/3015-229/" data-ref-id="3015-229">boss</a> stage and collect one of the six golden coins. Some stages contain alternate exits leading to hidden stages; if Mario loses a life in any of these hidden stages, he will be returned to the previous stage.</p><p>In addition to the main Zones, Super Mario Land 2 also contains a handful of standalone stages.</p><table data-max-width="true"><tbody><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844339-sml2_treezone.gif" data-ref-id="1300-2844339" data-ratio="0.90566037735849" data-width="159" data-embed-type="image" style="width: 159px"><a class="fluid-height" style="padding-bottom:90.6%" href="https://static.giantbomb.com/uploads/original/12/129563/2844339-sml2_treezone.gif" data-ref-id="1300-2844339"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 159px) 100vw, 159px" data-width="159" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844339-sml2_treezone.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844339-sml2_treezone.gif 159w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844339-sml2_treezone.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844339-sml2_treezone.gif 159w" sizes="(max-width: 159px) 100vw, 159px" data-width="159"></noscript></a></figure></td><td><b><b>Tree Zone</b></b>: This Zone consists of five levels set around and inside a gigantic <a href="/tree/3055-643/" data-ref-id="3055-643">tree</a>. The path splits after Stage 2; players are not required to complete every stage to reach the end. A secret exit in the second stage leads to a hidden level. A large <a href="/kurosu/3005-29856/" data-ref-id="3005-29856">Bird</a> has made its nest at the top of the tree and guards one of the golden coins.</td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844338-sml2_spacezone.gif" data-ref-id="1300-2844338" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844338-sml2_spacezone.gif" data-ref-id="1300-2844338"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844338-sml2_spacezone.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844338-sml2_spacezone.gif 160w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844338-sml2_spacezone.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844338-sml2_spacezone.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure></td><td><b>Space Zone</b>: To reach this Zone, Mario must pass through the upper Goal in the <a href="/hippopotamus/3015-2338/" data-ref-id="3015-2338">Hippo</a> stage located in the upper-left part of the map. It consists of two <a href="/space/3035-50/" data-ref-id="3035-50">space</a> stages in which <a href="/gravity/3015-1601/" data-ref-id="3015-1601">gravity</a> is greatly reduced, as well as one hidden level. <a href="/tatanga/3005-2777/" data-ref-id="3005-2777">Tatanga</a>, the final boss from <a href="/super-mario-land/3030-19834/" data-ref-id="3030-19834">Super Mario Land</a>, appears at the Zone's end for a rematch with Mario.</td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844335-sml2_macrozone.gif" data-ref-id="1300-2844335" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844335-sml2_macrozone.gif" data-ref-id="1300-2844335"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844335-sml2_macrozone.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844335-sml2_macrozone.gif 160w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844335-sml2_macrozone.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844335-sml2_macrozone.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure></td><td><b>Macro Zone</b>: Mario <a href="/shrinking-characters/3015-2937/" data-ref-id="3015-2937">shrinks</a> to pocket-size after entering this Zone resembling a modest house. It contains four normal stages, as well as a hidden stage that also functions as a shortcut to the boss stage. A fast-moving <a href="/rikki/3005-29855/" data-ref-id="3005-29855">Sewer Rat</a> serves as the Zone boss.</td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844337-sml2_pumpkinzone.gif" data-ref-id="1300-2844337" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844337-sml2_pumpkinzone.gif" data-ref-id="1300-2844337"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844337-sml2_pumpkinzone.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844337-sml2_pumpkinzone.gif 160w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844337-sml2_pumpkinzone.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844337-sml2_pumpkinzone.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure></td><td><b>Pumpkin Zone</b>: A group of four spooky levels full of odd-looking enemies. Shaped like a giant <a href="/pumpkin/3055-2734/" data-ref-id="3055-2734">pumpkin</a>, this Zone also holds two hidden stages and features a <a href="/sabatha/3005-29854/" data-ref-id="3005-29854">Witch</a> as the boss.</td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844336-sml2_mariozone.gif" data-ref-id="1300-2844336" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844336-sml2_mariozone.gif" data-ref-id="1300-2844336"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844336-sml2_mariozone.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844336-sml2_mariozone.gif 160w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844336-sml2_mariozone.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844336-sml2_mariozone.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure></td><td><b>Mario Zone</b>: An unusual <a href="/toy-box-stage/3015-2567/" data-ref-id="3015-2567">toy-themed</a> Zone shaped like a mechanical version of Mario and consisting of four stages. This is the game's only Zone that does not contain a hidden stage. The Three Little <a href="/pig/3015-2281/" data-ref-id="3015-2281">Pigs</a> make an unexpected appearance at the end as a trio of bosses.</td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844340-sml2_turtlezone.gif" data-ref-id="1300-2844340" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844340-sml2_turtlezone.gif" data-ref-id="1300-2844340"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844340-sml2_turtlezone.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844340-sml2_turtlezone.gif 160w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844340-sml2_turtlezone.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844340-sml2_turtlezone.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure></td><td><b>Turtle Zone</b>: A huge turtle acts as the gatekeeper to this set of three <a href="/water-level/3015-1713/" data-ref-id="3015-1713">water levels</a>. A secret fourth level can be reached through Stage 2's submarine, and an angry-looking <a href="/octopus/3015-3117/" data-ref-id="3015-3117">Octopus</a> at the end of this Zone acts as the boss.</td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2844341-sml2_warioscastle.gif" data-ref-id="1300-2844341" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/12/129563/2844341-sml2_warioscastle.gif" data-ref-id="1300-2844341"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://www.giantbomb.com/a/uploads/original/12/129563/2844341-sml2_warioscastle.gif" data-srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844341-sml2_warioscastle.gif 160w"><noscript><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/12/129563/2844341-sml2_warioscastle.gif" srcset="https://www.giantbomb.com/a/uploads/original/12/129563/2844341-sml2_warioscastle.gif 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure></td><td><b>Wario's Castle</b>: The final stage takes place inside Mario's castle, which has been transformed by <a href="/wario/3005-24/" data-ref-id="3005-24">Wario</a> to suit his twisted tastes. Mario faces his greatest challenge within the castle walls, which are filled with a variety of deadly enemies and <a href="/instant-death/3015-740/" data-ref-id="3015-740">instant death</a> traps. Players that manage to reach the castle's throne room will face Wario himself, who must be defeated <a href="/rule-of-three/3015-3848/" data-ref-id="3015-3848">three times</a> before he'll relinquish the castle to its rightful owner. In his first <a href="/transforming-boss/3015-1602/" data-ref-id="3015-1602">form</a>, Wario simply marches around the room before <a href="/ground-pound/3015-1532/" data-ref-id="3015-1532">ground-pounding</a> to cause objects to fall from the ceiling towards Mario. After receiving three hits, Wario retreats to the next screen, where he collects a Carrot and attacks as Bunny Wario. Another three hits leads to the final showdown against Fire Wario, who hurls huge fireballs across the screen.</td></tr></tbody></table>
Category
FC/NES
Type
Mini Game
Released
5/19/2025
Players
0
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