
World's End: Music Demo
World's End Music Demo
Players
0
Rating
4.5★
Categories
Soundboard
About
Here's a demonstration of the lightweight game music engine we use in World's End. While developing Chapter 1, we were limiting ourselves to 20 MB to avoid running into size limits on game portal sites. Once we decided upon the game's length, we quickly ran out of space for music even using unacceptably low MP3 quality. Fortunately, since we compose in Renoise — a music tracker — we were able to find a playback library and figure out a conversion process to switch from pre-rendered audio to dynamic sound generation. Thanks to the .XM support provided by Flod, we got our hour-long soundtrack into 1.8 MB for a total size of 7.8 MB for the entire game. We're working on the soundtrack for Chapter 2, and decided to give a long overdue shout out to Christian Corti and Photonstorm for creating Flod and helping liberate our game music from the horror of lossy compression. Software Used: Renoise - Composition Xrns2XMod - Conversion to .XM MilkyTracker - Finishing Flod - Playback in Flash SiON - Reverb Electrixion - Visualization
Creator
Mezzanine Stairs
Game Studio
Category
Soundboard
Type
Mini Game
Released
Recently
Players
0
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