Dragon Ball Z: Hyper Dimension

Players

0

Rating

4.5★

Categories

FC/NES

About

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/2/23093/2916652-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00001.png" data-ref-id="1300-2916652" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/2/23093/2916652-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00001.png" data-ref-id="1300-2916652"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/2/23093/2916652-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00001.png" srcset="https://www.giantbomb.com/a/uploads/original/2/23093/2916652-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00001.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a></figure><p>Dragon Ball Z: Hyper Dimension is a 2D sci-fi fantasy fighting game developed by <a href="/tose-co-ltd/3010-1417/" data-ref-id="3010-1417">TOSE</a> and published by <a href="/namco-bandai-games-inc/3010-382/" data-ref-id="3010-382">Bandai</a> for the <a href="/snes/3045-9/" data-ref-id="3045-9">Super Famicom</a> exclusively in Japan on March 29, 1996.</p><p>The last game based on <a href="/dragon-ball/3025-971/" data-ref-id="3025-971">the Dragon Ball manga and anime series</a> to be released on fourth-generation video game consoles, Hyper Dimension altered the formula of its <a href="/dragon-ball-z-butouden/3025-3220/" data-ref-id="3025-3220">previous fighting games</a> by emphasizing faster close-quarters combat and adding more traditional fighting game mechanics (such as the <a href="/super-combo/3015-6149/" data-ref-id="3015-6149">"desperation attack"</a> system and the <a href="/real-bout-fatal-fury/3030-939/" data-ref-id="3030-939">Real Bout Fatal Fury</a> "oversway" system).</p><p>The game's roster features ten playable characters from the <a href="/dragon-ball-z/3025-159/" data-ref-id="3025-159">Dragon Ball Z</a> storyline, most of which are based on their later "Majin Buu Saga" versions (the only outliers being <a href="/frieza/3005-444/" data-ref-id="3005-444">Frieza</a> and <a href="/cell/3005-447/" data-ref-id="3005-447">Cell</a>). While most of the story mode goes through key battles from the "Majin Buu Saga", it starts with a loose retelling of the battles against Frieza and Cell.</p><p>Like some previous installments of the franchise for the Super Famicom, Hyper Dimension was translated and released in some European countries (France and Spain). It was released on February 1997 and its Story Mode was completely disabled due to the lack of translation.</p><h2>Gameplay</h2><p>What makes this addition different to previous 16-bit Dragon Ball Z fighters is the inclusion of the 'desperate move'. Each character has a desperate move which can be used when their life bar is low (i.e when it is flashing). For example, in Goku's desperate move, he can power up, perform his teleportation technique (Shunkan-Idôs), does a combo, transforms into Super Saiyan 3 and performs his Super Dragonfist move (Ryū-ken). The opponent, helpless in the air, could then be finished with a Spirit Bomb (Genki-Dama).</p><p>The majority of the stages featured are multi-tier, requiring a specific combo to be executed to knock the opponent into another screen.</p><p>Characters are also able to perform background attacks and replenish their health.</p><h2>Characters</h2><p>The game featured 10 playable characters and transformations:</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/2/23093/2916654-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00003.png" data-ref-id="1300-2916654" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/2/23093/2916654-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00003.png" data-ref-id="1300-2916654"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/2/23093/2916654-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00003.png" srcset="https://www.giantbomb.com/a/uploads/original/2/23093/2916654-dragon%20ball%20z%20-%20hyper%20dimension%20%28j%29%20%5B%21%5D_00003.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a></figure><ul><li><a href="/goku/3005-441/" data-ref-id="3005-441">Goku</a> (Super Saiyan form, can transform into his Super Saiyan 3 form in his "desperation attack")</li><li><a href="/vegeta/3005-445/" data-ref-id="3005-445">Vegeta</a> (Majin Super Saiyan 2 form)</li><li><a href="/gotenks/3005-2971/" data-ref-id="3005-2971">Gotenks</a> (Super Saiyan 3 form)</li><li><a href="/gohan/3005-443/" data-ref-id="3005-443">Gohan</a> (adult "Ultimate" form)</li><li><a href="/vegito/3005-2973/" data-ref-id="3005-2973">Vegito</a> (Super Saiyan form)</li><li><a href="/piccolo/3005-442/" data-ref-id="3005-442">Piccolo</a> (fused with <a href="/kami/3005-4103/" data-ref-id="3005-4103">Kami</a>)</li><li><a href="/frieza/3005-444/" data-ref-id="3005-444">Frieza</a> (final form)</li><li><a href="/cell/3005-447/" data-ref-id="3005-447">Cell</a> (perfect form)</li><li><a href="/good-buu/3005-17771/" data-ref-id="3005-17771">Fat Buu</a> (fused with a fat Kai)</li><li><a href="/majin-buu/3005-2915/" data-ref-id="3005-2915">Kid Buu</a> (pure Majin form)</li></ul>

Category

FC/NES

Type

Mini Game

Released

5/19/2025

Players

0

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