
Binjgb
Players
0
Rating
4.5★
Categories
Emulator
About
binjgb A simple GB/GBC emulator. Features Runs in the browser using WebAssembly Hacky-but-passable CGB support! Mostly-there Super GB support! Cycle accurate, passes many timing tests (see below) Supports MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5 and HuC1 Save/load battery backup Save/load emulator state to file Fast-forward, pause and step one frame Rewind and seek to specific cycle Disable/enable each audio channel Disable/enable BG, Window and Sprite layers Convenient Python test harness using hashes to validate (WIP) Debugger with various visualizations (see below) DMG Screenshots Bionic Commando Donkey Kong Kirby's Dreamland 2 Mole Mania Mario's Picross Trip World Wario Land Game Boy Wars Is That a Demo in Your Pocket? CGB Screenshots Dragon Warrior Hamtaro Metal Gear Solid It Came From Planet Zilog Survival Kids Aevilia Toki Tori Wario 3 SGB Screenshots Donkey Kong Kirby's Dreamland 2 Mole Mania Debugger Screenshots Debugger OBJ Map Tile Data Breakpoints Embedding binjgb in your own web page Copy the folowing files to your webserver: docs/binjgb.js docs/binjgb.wasm docs/simple.html docs/simple.js docs/simple.css your .gb or .gbc file simple.html will fill the entire page, so if you don't want that, you should put it into an iframe. The emulator will also display an on-screen gamepad if the device supports touch events. You can configure the emulator by editing simple.js: Constant name Description ROM_FILENAME The path to your .gb or .gbc file ENABLE_REWIND Whether to enable rewinding with the backspace key ENABLE_PAUSE Whether to enable pausing with the space bar ENABLE_SWITCH_PALETTES Whether to enable switching palettes with [ and ] OSGP_DEADZONE How wide to make the deadzone for the onscreen gamepad, as a decimal between between 0 and 1 CGB_COLOR_CURVE How to tint the CGB colors so they look more like a real CGB. 0: none 1: Use Sameboy's "Emulate Hardware" colors 2: Use Gambatte/Gameboy Online colors DEFAULT_PALETTE_IDX Which palette to use by default, as an index into PALETTES PALETTES An array of built-in palette IDs, between 0 and 83. Useful if you only want the player to switch between a few of the built-in palettes See simple.js for more info. Cloning Use a recursive clone, to include the submodules: $ git clone --recursive https://github.com/binji/binjgb If you've already cloned without initializing submodules, you can run this: $ git submodule update --init Building Requires CMake and SDL2. Debugger uses dear imgui, (included as a git submodule). Building (Linux/Mac) If you run make, it will run CMake for you and put the output in the bin/ directory. $ make $ bin/binjgb foo.gb You can also just use cmake directly: $ mkdir build $ cd build $ cmake .. $ make Building (Windows) When building on Windows, you'll probably have to set the SDL2 directory: > mkdir build > cd build > cmake .. -G "Visual Studio 15 2017" -DSDL2_ROOT_DIR="C:\path\to\SDL\" Then load this solution into Visual Studio and build it. Make sure to build the INSTALL target, so the exectuables are built to the bin directory. Building WebAssembly You can build binjgb as a WebAssembly module. You'll need an incoming build of emscripten. See https://github.com/kripken/emscripten/wiki/WebAssembly and http://kripken.github.io/emscripten-site/docs/building_from_source/index.html#installing-from-source. Put a symlink to Emscripten in the emscripten directory, then run make. $ ln -s ${PATH_TO_EMSCRIPTEN} emscripten $ make wasm Or set Makefile variables via command line: $ make wasm EMSCRIPTEN_CMAKE="/path/to/Emscripten.cmake" Changing the Build Configuration If you change the build config (e.g. update the submodules), you may need to run CMake again. The simplest way to do this is to remove the out/ directory. $ rm -rf out/ $ make Running $ bin/binjgb <filename> $ bin/binjgb-debugger <filename> Keys: Action Key DPAD-UP ↑ DPAD-DOWN ↓ DPAD-LEFT ← DPAD-RIGHT → B Z A X START Enter SELECT Tab Quit Esc Save state F6 Load state F9 Toggle fullscreen F11 Disable audio channel 1-4 1-4 Disable BG layer B Disable Window layer W Disable OBJ (sprites) O Fast-forward Lshift Rewind Backspace Pause Space Step one frame N INI file Binjgb tries to read from binjgb.ini on startup for configuration. The following keys are supported: # Load this file automatically on startup autoload=filename.gb # Set the audio frequency in Hz audio-frequency=44100 # Set the number of audio frames per buffer # lower=better latency, more pops/clicks # higher=worse latency, fewer pops/clicks audio-frames=2048 # Set to the index of a builtin palette # (valid numbers are 0..82) builtin-palette=0 # Force the emulator to run in DMG (original gameboy) mode. # 0=Don't force DMG # 1=Force DMG force-dmg=0 # The number of video frames to display before storing a full dump of # the emulator state in the rewind buffer. Probably best to leave this # alone rewind-frames-per-base-state=45 # The number of megabytes to allocate to the rewind buffer. # lower=less memory usage, less rewind time # higher=more memory usage, more rewind time rewind-buffer-capacity-megabytes=32 # The speed at which to rewind the game, as a scale. # 1=rewind at 1x # 2=rewind at 2x # etc. rewind-scale=1.5 # How much to scale the emulator window at startup. render-scale=4 # What to set the random seed to when initializing memory. Using 0 # disables memory randomization. random-seed=0 # Whether to display the SGB border or not. # 0=Don't display SGB border # 1=Display SGB border, even if it doesn't exist. sgb-border=0 The INI file is loaded before parsing the command line flags, so you can use the command line to override the values in the INI file. Running tests Run scripts/build_tests.py to download and build the necessary testsuites. This works on Linux and Mac, not sure about Windows. scripts/tester.py will only run the tests that match a filter passed on the command line. Some examples: # Run all tests $ scripts/tester.py # Run all tests mooneye tests $ scripts/tester.py mooneye # Run all gpu tests $ scripts/tester.py gpu Test status See test results
Creator
Ben Smith / binji
Game Studio
Category
Emulator
Type
Mini Game
Released
Recently
Players
0
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