San Francisco Rush 2049

Players

0

Rating

4.5★

Categories

FC/NES

About

<h2>Overview</h2><p>San Francisco Rush 2049 is an over-the-top sci-fi street racing game developed and released by <a href="https://www.giantbomb.com/atari-games/3010-794/" data-ref-id="3010-794">Atari Games</a> (later as Midway Games West) for <a href="https://www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcades</a> in June 1999. Along with a major update (<em>San Francisco Rush the Rock: Alcatraz Edition</em>), the game was ported to both the <a href="/dreamcast/3045-37/" data-ref-id="3045-37">Dreamcast</a> and <a href="https://www.giantbomb.com/nintendo-64/3045-43/" data-ref-id="3045-43">Nintendo 64</a>, and received a handheld <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> adaptation.</p><p>An arcade sequel to the 1996 game <a href="/san-francisco-rush-extreme-racing/3030-8458/" data-ref-id="3030-8458">San Francisco Rush: Extreme Racing</a>, 2049 features a new futuristic sci-fi theme and updated graphics hardware (powered by the 3dfx Voodoo 3 chipset). It also features a new player tracking system, where players join "Team Rush" by inputting their name and PIN on a 12-button keypad (using a traditional payphone keypad) to track their stats on that machine and receive access to unlockable tracks and cars. It is the last game released under the Atari Games label.</p><p>The game received a limited-release upgrade in 2000 as <em>San Francisco Rush 2049: Tournament Edition</em>, which allowed players to play <a href="/online/3015-559/" data-ref-id="3015-559">online tournaments</a> with the Midway Tournament Network while adding new content (including two tracks, four cars, and new shortcuts for existing tracks). It was later re-tooled by <a href="/betson/3010-10576/" data-ref-id="3010-10576">Betson</a> in 2003 as <em>San Francisco Rush 2049: Special Edition</em>, removing online functionality.</p><p>The original version of the game was ported to both the <a href="/dreamcast/3045-37/" data-ref-id="3045-37">Dreamcast</a> and <a href="https://www.giantbomb.com/nintendo-64/3045-43/" data-ref-id="3045-43">Nintendo 64</a>, by <a href="/midway-games/3010-185/" data-ref-id="3010-185">Midway</a> in North America (on September 5, 2000) and Europe (on November 17, 2000). These versions were unique for their customizable vehicles, four-player split-screen multiplayer, and two new game modes (Stunt and Battle). Some of the content in the Nintendo 64 required use of the Expansion Pak add-on. While the Dreamcast version did not include online multiplayer, it supported online functionality as players can upload and download <a href="/ghost-racer/3015-3097/" data-ref-id="3015-3097">ghost racers</a>. The Dreamcast version was later ported in the compilations <a href="/midway-arcade-treasures-3/3030-1671/" data-ref-id="3030-1671">Midway Arcade Treasures 3</a> (for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a>, <a href="/xbox/3045-32/" data-ref-id="3045-32">Xbox</a>, and <a href="/gamecube/3045-23/" data-ref-id="3045-23">GameCube</a>) and <a href="/midway-arcade-treasures-deluxe-edition/3030-17738/" data-ref-id="3030-17738">Midway Arcade Treasures Deluxe Edition</a>.</p><p>The game also received a handheld adaptation for the <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a>, developed by <a href="/handheld-games/3010-233/" data-ref-id="3010-233">Handheld Games</a> and published by Midway in North America on September 5, 2000 and in Europe on December 1, 2000. It is played in a slower <a href="/isometric-viewpoint/3015-246/" data-ref-id="3015-246">isometric top-down perspective</a> (similar to the <a href="/rc-pro-am/3025-406/" data-ref-id="3025-406">R.C. Pro-Am</a> series).</p><h2>Tracks</h2><p>The original arcade version includes five tracks, only one of which (<a href="/alcatraz/3035-1165/" data-ref-id="3035-1165">The Rock</a>) returned from the original San Francisco Rush. In the Dreamcast and Nintendo 64 versions, the original North American release used generic track names while the European release (and <a href="/midway-arcade-treasures/3025-541/" data-ref-id="3025-541">Midway Arcade Treasures</a> ports) used updated names.</p><ul><li>Morning (Novice) - Known as either "Track 1" or "Marina" in the Console versions.</li><li>Noon (Advanced) - Known as either "Track 2" or "Haight" in the Console versions.</li><li>Sunset (Advanced) - Known as either "Track 3" or "Civic" in the Console versions.</li><li>The Rock (Advanced) - Not included in the console versions. Hidden in the original arcade version.</li><li>Night (Extreme) - Known as either "Track 4" or "Metro" in the Console versions. Hidden in the original arcade version.</li></ul><p>The Tournament Edition of the arcade version added two new tracks:</p><ul><li>Dawn (Advanced)</li><li>Dusk (Advanced)</li></ul><p>The Console versions of the game include four of the original tracks plus two new unlockable tracks, as well as four Stunt tracks, eight Battle tracks, and an Obstacle track.</p><ul><li>Track 5 / Mission - Unlocked by completing the Beginner Circuit in the top three.</li><li>Track 6 / Presidio - Unlocked by completing the Intermediate Circuit in the top three. Requires the Expansion Pak in the N64 version.</li></ul><ul><li>Stunt 1 / The Rim</li><li>Stunt 2 / Disco - Unlockable.</li><li>Stunt 3 / Oasis - Unlockable.</li><li>Stunt 4 / Warehouse - Unlockable.</li></ul><ul><li>Battle 1 / Stadium</li><li>Battle 2 / Melee</li><li>Battle 3 / Tundra</li><li>Battle 4 / Atomic</li><li>Battle 5 / Downtown - Unlockable.</li><li>Battle 6 / Plaza - Unlockable.</li><li>Battle 7 / Road Kill - Unlockable.</li><li>Battle 8 / Factory - Unlockable.</li></ul><ul><li>Obstacle / Gauntlet - Unlockable.</li></ul><p>The GBC adaptation of the game includes nine original tracks.</p>

Category

FC/NES

Type

Mini Game

Released

5/19/2025

Players

0

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