Super High Impact
Players
0
Rating
4.5★
Categories
FC/NES
About
<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://www.giantbomb.com/a/uploads/original/2/23093/3249497-superhighimpact%28ue%29%5B%21%5D_006.gif" data-ref-id="1300-3249497" data-ratio="0.7" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://www.giantbomb.com/a/uploads/original/2/23093/3249497-superhighimpact%28ue%29%5B%21%5D_006.gif" data-ref-id="1300-3249497"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/2/23093/3249497-superhighimpact%28ue%29%5B%21%5D_006.gif" srcset="https://www.giantbomb.com/a/uploads/original/2/23093/3249497-superhighimpact%28ue%29%5B%21%5D_006.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Super High Impact is a <a href="https://www.giantbomb.com/belt-scrolling/3015-8588/" data-ref-id="3015-8588">belt-scrolling</a> football game developed and released by <a href="https://www.giantbomb.com/midway-games/3010-185/" data-ref-id="3010-185">Midway</a> for <a href="https://www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcades</a> in 1991, with <a href="/tecmo/3010-7421/" data-ref-id="3010-7421">Tecmo</a> releasing it in Japan.</p><p>A direct follow-up to the 1990 game <a href="/high-impact-football/3030-24903/" data-ref-id="3030-24903">High Impact Football</a>, Super High Impact builds on the original with new gameplay features (such as multi-page playbooks, an <a href="/instant-replay/3015-45/" data-ref-id="3015-45">instant replay</a> system, player-based persistent statkeeping, and difficulty selection), updated graphics, a revamped soundtrack (including digitized arrangements of <a href="https://en.wikipedia.org/wiki/Rock_and_Roll_(Gary_Glitter_song)" data-target="true" target="_blank" rel="noopener nofollow">"Rock and Roll Part 2"</a> and <a href="https://en.wikipedia.org/wiki/Sirius_(instrumental)" data-target="true" target="_blank" rel="noopener nofollow">"Sirius"</a>), and a system for dispensing real-life <a href="/trading-card/3055-3775/" data-ref-id="3055-3775">trading cards</a>.</p><p>Keeping with the original's fast-paced, arcade-style nature, the game features more over-the-top elements, such as more impactful slams (sometimes showing a "Hit-O-Meter") and a bonus "Fight!" button-mashing <a href="/minigame/3015-116/" data-ref-id="3015-116">mini-game</a>. This was later built upon with the series's 3D successor, <a href="/nfl-blitz/3030-8417/" data-ref-id="3030-8417">NFL Blitz</a>.</p><p>The game later received home conversions for the <a href="/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis</a> and <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Nintendo Entertainment System</a>, the former ported over by <a href="/acclaim-studios-austin/3010-1532/" data-ref-id="3010-1532">Iguana Entertainment</a> and published by <a href="/arena-entertainment/3010-432/" data-ref-id="3010-432">Arena Entertainment</a> in 1992 and the latter ported over by <a href="/beam-software/3010-3409/" data-ref-id="3010-3409">Beam Software</a> and published by <a href="/acclaim-entertainment-inc/3010-88/" data-ref-id="3010-88">Acclaim</a> in 1993.</p><h2>Teams</h2><p>All of the teams from the original High Impact Football return, with the exception of Team Canada. In its place are four new teams (Oakland, Cincinnatti, Vegas, and Buffalo).</p><ul><li>Atlanta</li><li>Chicago</li><li>Denver</li><li>Detroit</li><li>Kansas City</li><li>LA</li><li>Miami</li><li>New York</li><li>Pittsburgh</li><li>San Fran</li><li>Texas</li><li>Washington</li><li>Team Africa</li><li>Oakland</li><li>Europa</li><li>Cincinnatti</li><li>Vegas</li><li>Buffalo</li></ul>
Category
FC/NES
Type
Mini Game
Released
5/19/2025
Players
0
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