Wild Guns
Players
0
Rating
4.5★
Categories
FC/NES
About
<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/87790/2951303-wgjpbox_crop.png" data-ref-id="1300-2951303" data-ratio="1.0260416666667" data-width="384" data-embed-type="image" style="width: 384px"><a class="fluid-height" style="padding-bottom:102.6%" href="https://static.giantbomb.com/uploads/scale_super/8/87790/2951303-wgjpbox_crop.png" data-ref-id="1300-2951303"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/original/8/87790/2951303-wgjpbox_crop.png" srcset="https://www.giantbomb.com/a/uploads/original/8/87790/2951303-wgjpbox_crop.png 384w" sizes="(max-width: 384px) 100vw, 384px" data-width="384"></a></figure><p>Wild Guns is a sci-fi third-person <a href="/rail-shooter/3015-320/" data-ref-id="3015-320">rail shooter</a> developed and published by <a href="/natsume/3010-145/" data-ref-id="3010-145">Natsume</a> for the <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Nintendo Entertainment System</a> on August 12, 1994 (in Japan), on July 1995 (in North America), and on October 30, 1996 (in Europe, published by <a href="/titus-interactive-sa/3010-165/" data-ref-id="3010-165">Titus</a>).</p><p>Set in a bizarre sci-fi steampunk version of the <a href="/wild-west/3035-826/" data-ref-id="3035-826">American Wild West</a>, players control Clint or Annie as they seek revenge against the Kid gang for murdering Annie's family.</p><p>The game plays similarly to <a href="https://www.giantbomb.com/cabal/3030-11134/" data-ref-id="3030-11134">Cabal</a> and <a href="/nam-1975/3030-7383/" data-ref-id="3030-7383">NAM-1975</a>, where players control both the character's movements (to dodge enemy fire) and the <a href="https://www.giantbomb.com/crosshair/3015-638/" data-ref-id="3015-638">crosshair</a> (to aim their weapons, similar to <a href="https://www.giantbomb.com/firing-range/3035-2365/" data-ref-id="3035-2365">shooting gallery</a> games). However, players can only control the reticle when they're shooting and can only control their movement when they're holstered.</p><p>It was later digitally re-released for Nintendo's <a href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> on the <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> (on May 31, 2010) and <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> (on September 18, 2014). It also received an enhanced update for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> in 2016. Titled <a href="/wild-guns-reloaded/3030-53732/" data-ref-id="3030-53732">Wild Guns Reloaded</a>, this update adds four-player support with two new playable characters, enhanced visuals (with full widescreen support), and new stages (with new enemies).</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/68180/1540230-wildguns_8.png" data-ref-id="1300-1540230" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/6/68180/1540230-wildguns_8.png" data-ref-id="1300-1540230"><img alt="Many enemies don't seem common in a western" src="https://www.giantbomb.com/a/uploads/original/6/68180/1540230-wildguns_8.png" srcset="https://www.giantbomb.com/a/uploads/original/6/68180/1540230-wildguns_8.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a><figcaption>Many enemies don't seem common in a western</figcaption></figure><p>WIld Guns is primarily an on-rails, Arcade style shooter. The characters, Clint and Annie, are shown on screen, and the player can move the character and shooting cursor around for combat. The characters are able to use a jumping and dodging maneuver to avoid obstacles on the screen. They'll also be able to pick up various weapons that fit the western theme such as a shotgun or Gatling gun.</p><p>There are six levels in Wild Guns, and each has multiple areas to shoot through. Each area has its own time limit and quota of enemies to shoot, eventually leading to an encounter with a boss. If the player does not shoot all the enemies in time they will not receive a bonus, but will still be allowed to continue to the next area.</p><p>The game also supports a two-player co-operative mode. One player controls Annie while the other controls Clint. By pressing the face buttons at the character select screen, the player can determine what color palette their character uses.</p>
Category
FC/NES
Type
Mini Game
Released
5/19/2025
Players
0
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