Tetris Blast

Players

0

Rating

4.5★

Categories

FC/NES

About

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://www.giantbomb.com/a/uploads/original/10/103881/1746977-tb2.jpg" data-ref-id="1300-1746977" data-ratio="0.8984375" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:89.8%" href="https://www.giantbomb.com/a/uploads/original/10/103881/1746977-tb2.jpg" data-ref-id="1300-1746977"><img alt="No Caption Provided" src="https://www.giantbomb.com/a/uploads/scale_small/10/103881/1746977-tb2.jpg" srcset="https://www.giantbomb.com/a/uploads/original/10/103881/1746977-tb2.jpg 640w, https://www.giantbomb.com/a/uploads/scale_medium/10/103881/1746977-tb2.jpg 480w, https://www.giantbomb.com/a/uploads/scale_small/10/103881/1746977-tb2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Super Bombliss is a <a href="https://www.giantbomb.com/falling-blocks/3015-4539/" data-ref-id="3015-4539">falling-block</a> puzzle game developed and published by <a href="/bullet-proof-software-inc/3010-806/" data-ref-id="3010-806">Bullet-Proof Software</a> (along with <a href="/tose-co-ltd/3010-1417/" data-ref-id="3010-1417">TOSE</a>) for the <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Famicom</a> and <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> in Japan on March 17, 1995. The Game Boy version later received an overseas release, as <em>Tetris Blast</em>, by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> on January 1996 in North Ameirca and June 1996 in Europe.</p><p>A standalone successor to the <a href="/bombliss/3025-4514/" data-ref-id="3025-4514">BomBliss</a> mode in <a href="/tetris-2-bombliss/3030-21887/" data-ref-id="3030-21887">Tetris 2 + BomBliss</a>, Tetris Blast builds on the traditional <a href="/tetris/3025-291/" data-ref-id="3025-291">Tetris</a> formula with <a href="/bomb/3055-97/" data-ref-id="3055-97">Bomb</a> blocks that detonate on clearing them in lines. As line clears do not remove normal blocks, players have to make use of Bomb block explosions to clear the stage. It is the first adaptation of Bombliss to be released outside of Japan.</p><p>The Game Boy version features enhanced <a href="/super-game-boy-enhancement/3015-4804/" data-ref-id="3015-4804">Super Game Boy</a> support, and later received a Japan-exclusive re-release for the <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> on December 10, 1999. Released as <em>Super Bombliss DX</em>, this version adds a new Puzzle mode.</p><p>An updated version of this variant was later included as bonus modes in <a href="/tetris-party-deluxe/3030-31140/" data-ref-id="3030-31140">Tetris Party Deluxe</a> and <a href="/tetris-axis/3030-35601/" data-ref-id="3030-35601">Tetris Axis</a>, both under their "Bombliss" name.</p><h2>Gameplay</h2><p>Tetris Blast is based on the BomBliss mode in <a href="/tetris-2-bombliss/3030-21887/" data-ref-id="3030-21887">Tetris 2 + BomBliss</a>, with some changes to traditional <a href="/tetris/3025-291/" data-ref-id="3025-291">Tetris</a>. Rather than clearing rows of blocks by forming full horizontal lines, players instead use explosions from special <a href="/bomb/3055-97/" data-ref-id="3055-97">Bomb</a> Blocks to clear them.</p><p>Along with standard 4-block <a href="/tetromino/3055-1722/" data-ref-id="3055-1722">tetrominoes</a>, players now drop 2-block dominoes and 3-block trominoes (with later SFC levels and unlockable GB levels having 5-block pentominoes), all of which have a Bomb Block for one of their blocks. At certain intervals, all blocks in the dropped piece are Bomb Blocks. When four Bomb Blocks are arranged in a square, they fuse into a much larger Bomb Block.</p><p>When a full row containing a Bomb Block is made, each Bomb Block in the row detonates, with the explosion removing all normal blocks in its radius and detonating all other Bomb Blocks in its radius (causing a <a href="https://www.giantbomb.com/combo/3015-18/" data-ref-id="3015-18">chain reaction</a>). Additionally, unconnected groups of blocks above the blast are affected by gravity, potentially dropping down and causing more line clears.</p><p>The blast radius of each Bomb Block explosion is based on how many lines were cleared with one piece. Single-line clears have thin 7×1 blasts, which grow taller in bigger clears (with four-line clears having 7×7 blasts). Large Bomb Blocks detonate on a large 10×8 blast, regardless of how many lines were cleared at once. In rare occasions, players can form line clears of more than four lines due to groups of blocks falling post-explosion, causing even more larger blasts (up to the size of the entire playfield).</p><h2>Game Modes</h2><h3>SFC Version</h3><ul><li><strong>Contest</strong> is the game's main stage-based mode, tasking players with clearing pre-populated stages, in their entirety, with a limited amount of pieces (100 per stage). Players are scored per stage based on how many pieces are left over, and can add to the counter by forming larger line clears. This mode uses a six-piece preview. There are 100 stages in total, with the game saving the player's progress.</li></ul><ul><li><strong>Puzzle</strong> is a stage-based mode where players use a pre-determined piece queue to clear an entire pre-populated board with no time limit. There are 100 puzzles in total, with the game saving the player's progress.</li></ul><ul><li><strong>2 Players / VS Com</strong> are the game's multiplayer modes, with the latter being the single-player version (with nine CPU opponents to fight, each with their own starting board pattern). Both players must race to clear their board first (or be the last one standing), share the same queue (with a five-piece preview), and can send rows of garbage blocks to their opponent through larger line clears.</li></ul><h3>GB Version</h3><p>In the GB version, 5-block pentominoes are only enabled with a special password found after completing the game (other than Puzzle mode). The Contest and Fight modes use a limited one-piece preview.</p><ul><li><strong>Contest</strong> is similar to the SFC version, but with a one-piece preview, 50 stages, and a <a href="/password/3015-38/" data-ref-id="3015-38">password</a> system for continuing.</li></ul><ul><li><strong>Training</strong> is the game's endless mode.</li></ul><ul><li><strong>Fight</strong> is a special stage-based mode where each stage has a semi-autonomous character moving around the playfield, and players must damage them by either crushing them with pieces or getting them caught in Bomb Block explosions. The game includes 8 stages, with each stage featuring a unique enemy (each with their own special abilities to hinder the player). Players can choose to start in later stages.</li></ul><ul><li><strong>Puzzle</strong>, added in the DX version, is based on the same mode from the SFC version. The only difference is that it uses a password system for continuing.</li></ul><ul><li><strong>2 Players</strong> is the game's linked multiplayer mode.</li></ul>

Category

FC/NES

Type

Mini Game

Released

5/19/2025

Players

0

Same category

More FC/NES games

Most Popular

You might also like

Trending games other players are loving right now.