Wizard of Wor
Players
0
Rating
4.5★
Categories
FC/NES
About
<h2>Gameplay</h2><p data-right-indent="0" data-left-indent="0">Gameplay consists of a never-ending series of maze-like dungeons, randomly drawn from a large pool of pre-set designs. Each dungeon has doors on either side that warp around to the other side (similar to <a href="/pac-man/3030-7624/" data-ref-id="3030-7624">Pac-Man</a>) Players control "Worriors", and must clear each dungeon of monsters.</p><p data-right-indent="0" data-left-indent="0">This game has single-player or simultaneous two-player co-op gameplay. Player One takes the yellow Worrior (right-hand side), and Player Two takes the blue Worrior (left-hand side). In the arcade version's single-player mode, the blue Worrior is controlled by the CPU. </p><figure style="width: 640px" data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14811/368573-wizard_of_wor.png" data-ref-id="1300-368573" data-size="small" data-ratio="0.65625" data-width="640" data-embed-type="image"><a class="fluid-height" style="padding-bottom:65.6%" href="https://static.giantbomb.com/uploads/original/1/14811/368573-wizard_of_wor.png" data-ref-id="1300-368573"><img alt="Wizard of Wor Screen" src="https://www.giantbomb.com/a/uploads/scale_small/1/14811/368573-wizard_of_wor.png" srcset="https://www.giantbomb.com/a/uploads/original/1/14811/368573-wizard_of_wor.png 640w, https://www.giantbomb.com/a/uploads/scale_medium/1/14811/368573-wizard_of_wor.png 480w, https://www.giantbomb.com/a/uploads/scale_small/1/14811/368573-wizard_of_wor.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Wizard of Wor Screen</figcaption></figure><p data-right-indent="0" data-left-indent="0"><b>The enemies consist of:</b></p><ul><li>Burwor (Blue)</li><li>Garwor (Yellow)</li><li>Thorwor (Red)</li><li>Worluk</li><li>Wizard of Wor</li></ul><p data-right-indent="0" data-left-indent="0">If a player or monster uses one of the doors, it closes, temporarily sealing the tunnel. On the Atari 2600 version, the tunnel simply opens and closes periodically.</p><p data-right-indent="0" data-left-indent="0">Like Asteroids, the game's enemies move to an audible tempo that increases over time; the longer players take to clear a dungeon, the faster the enemies will move.</p><p data-right-indent="0" data-left-indent="0">There are 3 types of Worling - Burwor, Garwor, and Thorwor - in ascending order of speed and viciousness. All Worlings can shoot at the players. Garwor and Thorwor can turn invisible, only becoming visible again when they enter the same corridor as a player. All monsters, including invisible ones, are displayed as blips on the radar display at the bottom of the screen. Players must use this radar to keep track of invisible Worlings.</p><p data-right-indent="0" data-left-indent="0">Once a dungeon is cleared of all monsters, from the second dungeon on, there is a random chance that the winged Worluk - the Wizard's familiar - may appear. Worluk appears at a random position in the maze, and makes for an exit tunnel. If the players manage to bullseye Worluk before it escapes, the next level is a "Double Score Dungeon" granting a 2x score-multiplier for that level.</p><p data-right-indent="0" data-left-indent="0">If the players manage to kill Worluk, there is a random chance that the angry Wizard of Wor will then appear. The Wizard teleports around the maze randomly, casting deadly lighting bolts, until either the Wizard or a player is killed.</p><p data-right-indent="0" data-left-indent="0">On the Bally Astrocade, this game was released as "The Incredible Wizard." The port there makes some graphical cuts and eliminates the CPU-controlled player, but the sound is astoundingly similar to the arcade release.</p>
Category
FC/NES
Type
Mini Game
Released
5/19/2025
Players
0
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