Shanghai Pocket

Players

0

Rating

4.5★

Categories

FC/NES

About

<h2>Overview</h2><p>Shanghai Pocket is a <a href="/mahjong-solitaire/3015-7577/" data-ref-id="3015-7577">mahjong solitaire</a> game developed and published by <a href="/sunsoft/3010-19/" data-ref-id="3010-19">SUNSOFT</a> (under license from <a href="/activision/3010-78/" data-ref-id="3010-78">Activision</a>) for the <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> in Japan on August 6, 1998, followed by an overseas <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> release later that year and a Japanese <a href="/wonderswan/3045-65/" data-ref-id="3045-65">WonderSwan</a> release on April 1, 1999.</p><p>The third handheld adaptation of the <a href="/shanghai/3025-1264/" data-ref-id="3025-1264">Shanghai</a> series (after both the <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a> port of <a href="/shanghai/3030-1655/" data-ref-id="3030-1655">Shanghai</a> and the <a href="/game-gear/3045-5/" data-ref-id="3045-5">Game Gear</a> port of <a href="/shanghai-ii/3030-40179/" data-ref-id="3030-40179">Shanghai II</a>), Shanghai Pocket features three game modes:</p><ul><li><strong>Shanghai</strong> - Traditional <a href="/mahjong-solitaire/3015-7577/" data-ref-id="3015-7577">mahjong solitaire</a>. This mode features the 12 puzzles from <a href="/shanghai-iii/3030-49786/" data-ref-id="3030-49786">Shanghai III</a>, each representing a different animal of <a href="https://en.wikipedia.org/wiki/Chinese_zodiac" data-target="true" target="_blank" rel="noopener nofollow">the Chinese lunar calendar</a> (with a cartoonish animal congratulating the player after solving each of them).</li></ul><ul><li><strong>Kong Kong</strong> - A two-player versus mode (either against a CPU opponent or against another linked player) where both players race to clear their game board first. This mode features <a href="/power-up/3015-700/" data-ref-id="3015-700">power-up</a> tiles that, when matched, can either hinder their opponent's progress or restore their timer (as "life").</li></ul><ul><li><strong>Gold Rush</strong> - A two-player versus mode (either against a CPU opponent or against another linked player) where both players race to find the "golden tile" somewhere in their game board.</li></ul><p>Each of the three game modes utilize a countdown timer (which is player-based for Kong Kong and Gold Rush), which ends the game as a loss once its depleted. Shanghai mode can disable this timer in the easiest difficulty setting. The WonderSwan version adds a fourth game mode: <strong>Challenge</strong>, which times players on completing a series of stages (replacing the countdown timer with a standard count-up timer).</p>

Category

FC/NES

Type

Mini Game

Released

5/19/2025

Players

0

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