Ultraman Club 2: Kaettekita Ultraman Club

Players

0

Rating

4.5★

Categories

FC/NES

About

After a solo mission to clear one alien monster out of a village, Ultraman returns to the Ultra Base to receive a new mission. There is another alien-invasion-of-the-week on the horizon, necessitating Ultraman putting together a team of himself, Ace, Jack, Seven and Taro. Ultraman Club 2 returns to a more conventional Famicom RPG formula than the first Ultraman Club. The game has one linear story campaign. The targeting system has been removed and the progression system now follows conventional experience point and level system. There is still no vendor or monetary system outside of combat. Zoffy in the Ultra Base now replaces the hidden Father of Ultra as a restorative method. Movement in the overworld is now unconstrained, your party fly over water and mountains whenever they move off walkable land. A mechanic that unlocks when you start recruiting Ultra Brothers is monster capturing. All party members other than the Original Ultraman that you start with can use capsules to capture monsters and summon them in battles later. This happens automatically after battles provided you have an empty capsule, but the monsters you capture is randomized. Summoned monsters shield their respective summoners from damage as long as they are on the field. Summoned monsters are AI-controlled, but you do have the ability to withdraw them from the field at will.

Category

FC/NES

Type

Mini Game

Released

5/19/2025

Players

0

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