Demolition X

Demolition X

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Ragdoll

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Predecessor of my other sandbox-like physics game I was asked to upload this here, so I did. My apologies for the interface being EXTREMELY bad, I was young and bad at actionscript. Restitution means how much things bounce. Density is their weight (0 is a static object). Friction is friction. Joints: Revolution Joint (K) = Motor joint, if you set enough motor speed and torque, the second object (the one under mouse on release) will start spinning. Distance Joint (L) = Simple rigid joint between objects, is created between the point of click & release. Gear Joint (H) = Will joint 2 objects to the background and make their rotations dependent on each other. Prismatic Joint (G) = Jointed in the background, but allowing movement within a line (set (x,y) in variables) Mouse Joint (J) = The joint you use in dragging.

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Ragdoll

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