Kinematic Graphs

Kinematic Graphing

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Watch a moped scream across the screen, leave a trail of dots, and influence the shape of the resulting position-time, velocity-time, and acceleration-time graphs. Modify a motion parameter like the initial velocity, the acceleration, or the time and view the result. Explore the principles of kinematic graphing in three basic modes - The Basic 6, Two Stage Motions, and Sandbox Mode. This Interactive provides a vital tool for understanding the relationship between the motion of an object and the features of the graphs that describe such motion.

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