3D Spinning Earth

3D Spinning Earth

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Here the enhanced drawing API of Flash Player 10 is used to create a 3D spinning globe (earth). All of the 3D coordinates are generated dynamically at run time with a mapped graphic defined using UVT. The Matrix3D class is used to apply a rotation and Utils3D.projectVectors is used to convert 3D points into the 2D points that get drawn to the screen (as well as define T for bitmap distortion). Combine that with some objects in an IGraphicsData using culling to manage the 2 different sides of the globe and you get this. Press and hold the left mouse button and you will be able to see the geometry.

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Trevor McCauley

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Loop

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JošLoopigara

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