
KWL Creator
Pemain
0
Penilaian
4.5★
Kategori
Creative
Tentang
Ever since their introduction by Ogle in 1986, K-W-L charts have been widely used to help students prepare for reading by organizing what students know (K) and want to learn (W) before they read and then reflecting on what they learned (L). This interactive tool is equipped with the worksaver functionality so that students can save their work at different stages in the K-W-L process. Users have the ability to embed text links, giving an extra level of interaction and explanation so students can show their examples of their knowledge.
Kreator
ReadWriteThink
Studio game
Kategori
Creative
Tipe
Game mini
Dirilis
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Pemain
0
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