Abduction

Abduction

แƒ›แƒแƒ—แƒแƒ›แƒแƒจแƒ”แƒ”แƒ‘แƒ˜

0

แƒ แƒ”แƒ˜แƒขแƒ˜แƒœแƒ’แƒ˜

4.5โ˜…

แƒ™แƒแƒขแƒ”แƒ’แƒแƒ แƒ˜แƒ”แƒ‘แƒ˜

Demonstration

แƒจแƒ”แƒกแƒแƒฎแƒ”แƒ‘

Abduction ๐Ÿ›ธ is a Lusion Monthly Experiment crafted by Edan Kwan [exp design and crowd dev], Brandon Leigh-Bennett [game concept and ufo dev] and Pauline Stichelbaut [ui design] at Lusion. We wanted to try building a complex GPGPU system for massive crowd simulation in WebGL. With the concept inspired by Destroy All Humans!, we created this barely playable mini game to allow users to control a UFO to throw human around (Yup, there is no abduction). โœถโœถโœถ Lusion Monthly Experiment is an internal monthly challenge for the team at Lusion. 2 - 3 creatives will team up every month and come up with an idea for their experiment. The experiments are not expected to be a fully completed master piece as each team member can spend no longer than 2 hours per day on their experiment, which makes it more challenging and fun.

แƒจแƒ”แƒ›แƒแƒฅแƒ›แƒ”แƒ“แƒ˜

Edan Kwan; Brandon Leigh-Bennett; Pauline Stichelbaut

แƒ—แƒแƒ›แƒแƒจแƒ˜แƒก แƒกแƒขแƒฃแƒ“แƒ˜แƒ

แƒ™แƒแƒขแƒ”แƒ’แƒแƒ แƒ˜แƒ

Demonstration

แƒขแƒ˜แƒžแƒ˜

แƒ›แƒ˜แƒœแƒ˜ แƒ—แƒแƒ›แƒแƒจแƒ˜

แƒ’แƒแƒแƒ—แƒแƒ•แƒ˜แƒกแƒฃแƒคแƒšแƒ”แƒก

แƒชแƒแƒขแƒ แƒฎแƒœแƒ˜แƒก แƒฌแƒ˜แƒœ

แƒ›แƒแƒ—แƒแƒ›แƒแƒจแƒ”แƒ”แƒ‘แƒ˜

0

แƒ˜แƒ’แƒ˜แƒ•แƒ” แƒ™แƒแƒขแƒ”แƒ’แƒแƒ แƒ˜แƒ

แƒ›แƒ”แƒขแƒ˜Demonstrationแƒ—แƒแƒ›แƒแƒจแƒ”แƒ‘แƒ˜

แƒงแƒ•แƒ”แƒšแƒแƒ–แƒ” แƒžแƒแƒžแƒฃแƒšแƒแƒ แƒฃแƒšแƒ˜

แƒจแƒ”แƒ˜แƒซแƒšแƒ”แƒ‘แƒ แƒ—แƒฅแƒ•แƒ”แƒœแƒช แƒ›แƒแƒ’แƒ”แƒฌแƒแƒœแƒแƒ—

แƒขแƒ แƒ”แƒœแƒ“แƒฃแƒšแƒ˜ แƒ—แƒแƒ›แƒแƒจแƒ”แƒ‘แƒ˜, แƒ แƒแƒ›แƒšแƒ”แƒ‘แƒ˜แƒช แƒแƒฎแƒšแƒ แƒกแƒฎแƒ•แƒ แƒ›แƒแƒ—แƒแƒ›แƒแƒจแƒ”แƒ”แƒ‘แƒก แƒฃแƒงแƒ•แƒแƒ แƒ—.