Penguin Playoff
플레이어
13
평점
4.5★
카테고리
Hockey
정보
During the 2017 Stanley Cup Playoffs I took a 2D prototyping course for the express purpose of learning GameMaker. For my final project, I decided to make a hockey game. I am, after all, a lifelong Pittsburgh Penguins fan. On May 23 I started storyboarding. That night was game 6 of the Eastern Conference Final (the Ottawa Senators won, forcing that game 7 instant classic). I didn't know if my Pens would advance to the Stanley Cup Final let alone who they'd face, so I designed my game with a familiar opponent in mind. I got my design approved, then on June 3 I got to work. That night was game 3 of the Stanley Cup Final (which ofc the Preds dominated, fueled by their home crowd). I programmed the game over the next 4 days. The series was tied at 2, and Nashville seemed to have the momentum. I submitted my "completed" prototype on June 7 so I could enjoy the final games of the season, no matter the outcome. Fortunately, I loved the outcome for the second straight year. With the NHL season on pause, the Penguins' broadcast partners have been rebroadcasting their Stanley Cup Final appearances. After the game 4 rebroadcast, I got to thinking about that game I made, inspired by that 2016 Stanley Cup Final. Over the following weekend, I reinstalled GameMaker (and miraculously figured out my license keys!) and I got to work again. I released Penguin Playoff publicly for the first time on April 22, 2020, in honor of the brilliant Cup-clinching win in the Shark Tank.
제작자
Ashley Zeldin; John Nesky
게임 스튜디오
카테고리
Hockey
유형
미니 게임
출시
최근
플레이어
13
Ashley Zeldin; John Nesky의 더 많은 게임
더 많은 Hockey 게임
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