
KWL Creator
플레이어
0
평점
4.5★
카테고리
Creative
정보
Ever since their introduction by Ogle in 1986, K-W-L charts have been widely used to help students prepare for reading by organizing what students know (K) and want to learn (W) before they read and then reflecting on what they learned (L). This interactive tool is equipped with the worksaver functionality so that students can save their work at different stages in the K-W-L process. Users have the ability to embed text links, giving an extra level of interaction and explanation so students can show their examples of their knowledge.
제작자
ReadWriteThink
게임 스튜디오
카테고리
Creative
유형
미니 게임
출시
최근
플레이어
0
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같은 카테고리
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