Portal: The Flash Version
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* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :) We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs! Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums) portal.wecreatestuff.com Controls: Left mouse button - launch a portal. A W D - movement Q - launch a blue portal. E - launch a yellow portal. R - Close both portals. F - pick up an object. ~ - open up console (enable through the options) O - quick quality adjust. Esc/P - pause game. Version history: portal.wecreatestuff.com/ verhistory.txt Note: The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings. If you find any bugs, please report.
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