Looper

Looper

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Looperepool, a tool to create looperinos Demo: https://spite.github.io/looper/#4 (Chrome and Safari Tech Preview only) Steps: 1. Point a web server to the root folder of the project, for example in port 8000 2. Create a loop script on the loops folder, let's say foo.js. The script is basically an ES6 module that has to export three things: - a draw method, that can take an optional argument timeStart, in case you want to reset the animation when capture starts - loopDuration, the duration of the loop in seconds. This will tell the capturer how many frames to get - canvas, the HTMLCanvasElement to use for display and capture. - 1.js is an example of 2D Canvas - 4.js is an example of three.js 3. Open localhost:8000#foo

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Jaume Sanchez Elias / thespike

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Looper — Bee.games