Space Limit

Space Limit

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4.5★

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Experimental

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Space limit is a little 3D demo (so no gameplay yet) inspired by Kerbal Space Program. If it's too slow in your browser, try directly in Pico8 There is nothing in the sprite/tile data, the code is (realy) messy and triangles can only be monochrome. For this project, I made a blender exporter (based on the .ply one) that can be found here I also made a mesh converter to vertex/index string (one byte per location, scale limited to 2.5 around origin) to import in Pico 8. I made it in Javascript (If some people want it, I could port it in the blender exporter instead). here is the converter from obj, and here for my custom format from blender. Have fun !

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