game inside a game inside a game inside a game inside a game inside a game

game inside a game inside a game inside a game inside a game inside a game

Game in a game

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Experimental

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All the way down... forever For some reason I decided to develop a game about recursion. The initial idea was to have the player itself be a smaller copy of the level that can navigate inside itself. So you could do things to the level to give yourself certain abilities or do things to yourself to modify the level. There weren't many amazing directions to take this, so I thought of something else: What if the "level" contained a smaller copy of itself, and the player character can navigate between the different recursive instances. The idea is cool I guess, but programming it turned out to be quite the challenge - ultimately involving the use of a render texture and quickly swapping out the controlled "player" copy. The final 2D golf based game is full of some mind-bending mechanics involving scaling the player, changing gravity, and duplicating yourself.

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Sam Hogan

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