Godot N64 Shader Demo

Godot N64 Shader Demo

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0

Rating

4.5★

Categories

Demonstration

About

A collection of shaders and materials for Godot engine that aim to recreate the following aspects of the N64 aesthetic: 3-point texture filtering Light anti-aliasing Linear mip-map filtering Horizontal blur across the screen Limited color depth Hardware dithering to hide color banding Shiny chrome-like metallic surfaces Billboard sprites Fog to limit draw distance Demo Controls Space: Toggle camera and object movement R: Reset scene Tips for best results Use very low poly models Prefer smooth-shading over flat-shading wherever possible Keep textures as low resolution as humanly possible Huge blurry texels are the cornerstone of the N64 look Make sure filtering is disabled - the filtering is handled in the shader Make sure mip-maps are enabled Rely on a mix of vertex colours and texture maps, instead of higher detailed texture maps wherever possible Keep your internal resolution low Resolution on N64 is a complicated affair. While the system would output to video at certain specific resolutions, games themselves would have their own separate internal resolutions These internal resolutions could vary wildly between games, but 320x240 seems to be the most common choice That being said, you can easily go widescreen by using a 16:9 resolution with similar height Use as basic of a lighting set up as you can get away with Modern lighting techniques are a very easy way to break the illusion of appearing like early 3D! Where possible, prefer to use white ambient light, with vertex colours on geometry to fake lighting

Creator

MenacingMecha

Game Studio

Category

Demonstration

Type

Mini Game

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