Godot PSX Style Demo

Godot PSX Style Demo

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0

Rating

4.5★

Categories

Demonstration

About

A collection of shaders and materials for Godot engine that aim to recreate the following aspects of the PS1 aesthetic: Vertex "snapping" "Wobbly" texures through affine texture mapping Limited color depth Hardware dithering to hide color banding Shiny chrome-like metallic surfaces Billboard sprites Fog to limit draw distance Demo Controls Space: Toggle camera and object movement R: Reset rotation Tips for best results Use low poly models Prefer smooth-shading over flat-shading wherever possible Don't be afraid to include extra edge loops to smooth out texture distortion in your geometry! PS1 levels often had much higher polycounts than you might expect! Keep textures as low resolution as you can Make sure filtering and mip-maps are both disabled Rely on a mix of vertex colours and texture maps, instead of higher detailed texture maps wherever possible Posterizing your textures with a depth of 15 or 16 before import goes a long way to making them feel more "PS1" Keep your internal resolution low Common PS1 resolutions were 256×240, 320x240 and 512x240 (Source) That being said, you can easily go widescreen by using a 16:9 resolution with similar height Use as basic of a lighting set up as you can get away with Modern lighting techniques are a very easy way to break the illusion of appearing like early 3D! Where possible, prefer to use white ambient light, with vertex colours on geometry to fake lighting Prefer additive blending to transparent blending

Creator

MenacingMecha

Game Studio

Category

Demonstration

Type

Mini Game

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